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Hooded Horse spaceship RPG C-Beams isn’t just a riff on Blade Runner – it’s a “modern version” of one of my favourite childhood space sims
Rock Paper Shotgun reports on C-Beams, a forthcoming space action-RPG from developer Distant Light Games and publisher Hooded Horse. While the title nods to the "C-beams" line from Blade Runner's famous "tears in rain" monologue, the writer argues its deeper inspiration is Ambrosia Software's Escape Velocity, a beloved older space sim — a lineage the author traced back to a development video from two years ago, though Escape Velocity is not credited on the game's Steam page.
In the game, players take on the role of a ship captain exploring a black hole system filled with asteroids and anomalies, mining rare elements and using rocks as cover in dogfights. It is a 2.5D title promising "highly realistic handling characteristics", requiring players to manage retro burns for deceleration, engine cut-offs for stealth, and boost fuel, with heavier ore-laden ships handling more sluggishly. Combat spans close-range recoilless weapons, guided missiles and railguns (including buyable C-Beams), while the cosmos is structured around jump points linking faction-owned planets and stations to uncharted regions. Modern touches include a hangar for swapping ships and unlockable skills, though the HUD and overall feel remain familiar; a release date is given only as "soon".
Explained simply
C-Beams is an upcoming space action-RPG from developer Distant Light Games, published by Hooded Horse. In the game, players command a starship exploring a black hole system, mining for resources and engaging in combat against other ships.
The title takes its name from Blade Runner, but the game's design draws from classic space simulation games that offered players freedom to explore vast cosmos, trade goods and engage in battles across varied environments. These older games have maintained a dedicated audience over the decades.
C-Beams incorporates realistic physics mechanics, requiring players to manage fuel consumption, deceleration burns and engine management for tactical advantage. Contemporary features such as ship customisation, upgradeable weapons and skill progression systems bring these classic concepts to a modern game.
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