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“Hopefully a meteor will strike the earth soon”: Game devs talk genAI witchhunts and the importance of honing your visual literacy

Rock Paper Shotgun ·

Game developers including Failbetter and New Blood say they have been falsely accused online of using generative AI to create artwork, despite publicly opposing its use. The article argues that these disputes matter because rapidly changing AI tools and vague claims about their capabilities make visual misinformation harder to assess, while accusations can unfairly burden creators who rely on conventional artistic work.

Failbetter’s Hannah Flynn says major announcements now reliably prompt questions about AI use, although the studio has pledged not to use generative AI in its games; she distinguishes concerned fans from drive-by social-media critics. New Blood faced similar claims about its horror game Tenebris Somnia and released behind-the-scenes material showing how props were made. The article says improving visual and technical literacy is important both for recognising deceptive AI imagery and for better understanding how art is produced.

  • Developers face false accusations of using generative AI.
  • Studios are publishing evidence to reassure audiences.
  • Visual literacy is vital against AI-driven misinformation.

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Generative AI tools can produce images, voices and other material from prompts, and their capabilities are changing quickly. In games, studios may create artwork through many traditional methods, including drawing, modelling and practical effects, which can be difficult to judge from a finished image alone.

Failbetter is a British games studio, and New Blood is an independent publisher; both have said they oppose using generative AI in their games. Their experiences sit within a wider debate about how players can assess claims about AI-made work, and how online allegations affect artists and developers.

Visual literacy means understanding how images are made and being able to assess what they show. That knowledge can help readers distinguish evidence from speculation, while giving them a clearer sense of the work behind game art.

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