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Horu is a sci-fi 4X RTS inspired by Star Wars: Empire at War in which spaceships are spellcasters who can summon black holes
Horu is an in-development real-time 4X strategy game that combines large space and ground battles with a magic system, including spells that can summon black holes. Its scale and mix of mechanics aim to expand on the hybrid strategy approach of Star Wars: Empire at War, though the article questions whether the sheer volume of action will be manageable.
Developer David “GlassBeaver” Nadaski says the custom C++ engine can command hundreds of thousands of units. Battles link fleet engagements to ground invasions, while players can also capture control points, board ships room by room and manage planets, research, espionage and markets. A Kickstarter is seeking funds for assets needed to make a playable build; no release date is listed on Steam.
In short
- Horu pairs huge fleet and ground battles with spellcasting.
- The developer says it can handle hundreds of thousands of units.
- Kickstarter funding is sought for a playable build; no release date is set.