How a Ghost of Yotei developer spent years making his own hit Steam game under the eye of Sony at Sucker Punch: “Most game studios don’t let you do that”

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How a Ghost of Yotei developer spent years making his own hit Steam game under the eye of Sony at Sucker Punch: “Most game studios don’t let you do that”

GamesRadar+ · 4 hours ago

A developer working on Ghost of Yotei at Sony-owned Sucker Punch Productions spent several years creating an independent game alongside his studio role, eventually releasing it successfully on Steam. The story highlights an uncommon arrangement in large games studios, where employees are often restricted from pursuing substantial external projects.

The developer said Sucker Punch allowed the work provided it did not interfere with his job or use company resources, describing this freedom as unusual in the industry. His independently made game became a Steam hit, demonstrating how employer flexibility can enable staff to develop and publish personal projects while contributing to major releases.

  • A Sucker Punch developer made a successful Steam game independently.
  • Sony permitted the project alongside his Ghost of Yotei work.
  • Such outside-project freedom is unusual at major studios.

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