Xbox to cut 3,200 jobs and close four studios in major restructure
Microsoft's Xbox division has announced what its CEO Asha Sharma called "the most significant restructure in Xbox history", cutting 3,200 jobs and closing four studios — Compulsion Games, Double Fine Productions, Ninja Theory and Undead Labs. In a memo to staff, Sharma said the business was "not healthy", operating at margins three to ten times lower than comparable rivals and losing 64 cents for every dollar invested in a typical year, and warned that Xbox "must reset". The move matters because it signals that years of aggressive, investment-fuelled expansion at one of gaming's biggest players have proved unsustainable.
The article frames the crisis as the result of a "grow-or-die" strategy, pointing to 15 acquisitions over 13 years — most notably the $69 billion Activision Blizzard deal — which analysts say bloated the company, eroded quality control and created a bureaucratic structure with up to 14 layers of management (to be cut to no more than five). A rush to stock the Game Pass subscription library with low-value games worsened margins, whilst macroeconomic pressures — AI-driven component shortages, tariffs, geopolitical conflict and unfavourable yen exchange rates — forced repeated, unpopular hardware price rises. NYU professor Joost van Dreunen likens it to Atari's 1980s collapse, though he remains cautiously optimistic about a turnaround and even foresees a possible future in which Xbox is divested from Microsoft.
Business Companies Entertainment Gaming
Read the full article at the source →
Originally published by The Hollywood Reporter as “How Did Xbox Get Here?”.
Discussion