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How Silent Hill: Townfall’s developer created a fictional town that’s still real—’It exists. It’s there’
Silent Hill: Townfall is set in St. Amelia, a fictional Scottish coastal town whose ordinary details are designed to make its horror feel more immediate. Developer Screen Burn chose a specifically Scottish setting to give British players familiar touchstones while offering players elsewhere an unfamiliar environment.
Director Jon McKellan says the team drew on Scottish coastal and island towns, including their signs, homes and interiors. The original pitch described St. Amelia as a small fishing village with Scottish heritage; Konami and Annapurna supported the concept and provided feedback. The developers aimed to make the town feel believable, so that its everyday familiarity would sharpen the impact when events turn frightening.
In short
- St. Amelia is fictional but grounded in Scottish coastal towns.
- Familiar homes and details help make the horror more affecting.
- Konami and Annapurna backed Screen Burn’s approach.
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