How to get the Deep Dark Secret Goose in Disney Dreamlight Valley

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How to get the Deep Dark Secret Goose in Disney Dreamlight Valley

Destructoid · 1 hour ago

Disney Dreamlight Valley players can now unlock the Deep Dark Secret Goose, a new Critter tied to the game's returning Memory Mania event. The creature is obtained through a dedicated questline given by the character Joy, which was newly added when the event returned in 2026, meaning it is a fresh challenge even for players who took part in previous years.

To begin, players must have already completed every Memory Mania event quest from 2024 and 2025, and must have unlocked Joy in their valley before speaking to her to start the new questline. The Goose is awarded as the grand prize after finishing four separate quests, with a 24-hour wait required between each one, so the full process takes around four days to complete.

  • New Deep Dark Secret Goose Critter added via Memory Mania event
  • Requires completing all past 2024-2025 Memory Mania quests first
  • Four new quests with Joy, spaced 24 hours apart, unlock it

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Disney Dreamlight Valley is a life-simulation video game in which players build and customise a magical valley, complete quests and befriend Disney and Pixar characters. The game regularly runs limited-time events that add new activities, characters and rewards, and Memory Mania is one such recurring event that has returned periodically since it first launched.

The character Joy, from the Pixar film Inside Out, is one of the guides players can unlock and interact with in the valley. In the game's 2026 return of Memory Mania, Joy has been given a new questline that was not present in earlier versions of the event, offering a fresh reward even to players who already took part previously.

This matters to the game's community because Dreamlight Valley is built around collecting items, creatures and companions, and access to new content is often tied to having completed earlier event stages, which can be a barrier for newer or less active players. The structure of these quests, including waiting periods between stages, is a common design feature in the game that shapes how quickly players can progress.

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