I Expected Star Wars: Galactic Racer to Feel Dangerous, But Was Surprised By the Depth of Its Roguelike Campaign
Star Wars: Galactic Racer aims to make racing feel more hazardous and consequential by combining very high-speed Star Wars vehicles with a roguelite single-player campaign. In a four-hour preview, IGN found that crashes, tight track design and the threat of losing an entire run created tension that conventional racing-game assists often reduce.
Players control newcomer Shade through the first act, racing across four planets on a route of chosen events to qualify for the Galactic League tournament. Vehicles include Skim Speeders, Speederbikes, Landspeeders and later podracers; repeated crashes can end a tournament run and send the player back to the act’s start, making route planning and event selection important.
- Galactic Racer makes crashes and choices carry lasting consequences.
- Its campaign uses roguelite runs across multiple planets.
- Speed, dangerous tracks and limited mistakes drive the tension.