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“I feel totally unbothered” – Deborah Ann Woll doesn’t care about the trolls taking shots at God Of War Laufey
God of War: Laufey actress Deborah Ann Woll has said she is "totally unbothered" by the wave of online criticism aimed at the upcoming PS5 exclusive since its June reveal. Much of the negative commentary has centred on her performance and appearance, as well as the in-game character model, with some of the backlash described as misogynistic in tone. Her composed response matters because it highlights the disproportionate and often personal nature of criticism directed at actors, particularly women, in high-profile game announcements.
Woll, who reprises her role from 2018's God of War, told TikTok creator quinnphobic at Florida Supercon that staying off social media helps her avoid the worst of it, and that she remains confident in the quality of the game regardless of detractors. Details on God of War: Laufey remain scarce, though it is known the game will retain combat from the original trilogy, feature more of Kratos, and be released on physical disc despite PlayStation's broader move away from disc-based games; a release is expected in 2027.
In short
- Deborah Ann Woll says she's unbothered by backlash over God of War: Laufey
- Much criticism has focused on her appearance and the character model
- Game expected in 2027, will retain classic combat and get a disc release
Explained simply
God of War is a long-running video game series centred on the character Kratos. The upcoming God of War: Laufey, announced in June 2026, is a PlayStation 5 title expected to launch in 2027.
American actress Deborah Ann Woll plays the character Laufey, reprising the role from 2018's God of War. Since the announcement, both she and the character model have attracted significant online criticism, focusing on her performance and appearance, with some commentary described as misogynistic.
Online criticism directed at female actors in major game announcements has been a recurring phenomenon in recent years. The pattern has prompted discussions about online conduct and the experiences of women in the gaming industry.
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