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I Hope GTA 6 Borrows a Lot From GTA 4
IGN’s Simon Cardy argues that Grand Theft Auto 6 should adopt selected elements from Grand Theft Auto 4, particularly its riskier driving model and more developed relationship system. His view is based on revisiting the 2008 game, which he says remains enjoyable despite technical limitations and offers a distinctive, lived-in version of Liberty City.
Cardy notes that GTA 4’s original Xbox 360 draw distance now looks dated, but praises its grimy atmosphere and environmental detail. He prefers the older game’s heavier, less predictable vehicle handling to GTA 5’s greater control, while suggesting GTA 6 should balance both approaches; he also highlights GTA 4’s relationships for rewarding time spent with characters through activities and unlockable benefits.
In short
- IGN hopes GTA 6 retains GTA 4’s dangerous driving.
- GTA 4’s atmosphere still impresses despite dated visuals.
- Its relationship system offered meaningful activities and rewards.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
GTA 4 embodied a more grounded, challenging design philosophy that created genuine immersion through consequence and friction. Its heavier driving mechanics demanded skill and created authentic tension, whilst its relationship system rewarded player engagement by making the world feel inhabited and responsive. These weren't merely technical choices but reflected a commitment to atmospheric depth and lived-in storytelling that gave Liberty City a distinctive, gritty character worth reviving.
The case against
GTA 5's refinements represented genuine evolution based on player feedback, producing more intuitive and flexible mechanics that broadened appeal without sacrificing sophistication. The game's extraordinary commercial success and longevity validate that its design choices were optimal for modern audiences. Rather than reverting to older constraints, GTA 6 should build upon those proven foundations whilst incorporating new innovations suited to contemporary expectations and the game's expanded scope.
Explained simply
Grand Theft Auto is a series of open-world action games made by Rockstar Games, usually set in fictional American cities. Grand Theft Auto 4, released in 2008, follows Niko Bellic in Liberty City, a setting based on New York; Grand Theft Auto 5 later moved the series to Los Santos, inspired by Los Angeles.
The games let players drive, explore and spend time with characters, but each entry handles these activities differently. GTA 4 is known for weightier vehicle handling and for letting players build relationships with characters through shared activities. How those features compare with the newer game is part of a wider discussion about what makes a sequel feel fresh while keeping elements fans value.
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