“I think one of the reasons GTA was so well received was the amount of detail,” reflects an original dev: “No one ever said no, or that something couldn’t be done”

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“I think one of the reasons GTA was so well received was the amount of detail,” reflects an original dev: “No one ever said no, or that something couldn’t be done”

GamesRadar+ · 3 hours ago

An original Grand Theft Auto developer has attributed the first game’s positive reception to the team’s unusually detailed work and willingness to pursue new ideas. The reflection highlights how an open, experimental development culture helped establish features and personality that would become central to the series’ appeal.

The developer said suggestions such as a tank and rocket launcher were added without being dismissed as impossible. The original 1997 game received strong press reviews, including a PC Format Gold Award, although it also attracted tabloid criticism, particularly from the Daily Mail, over its violent themes. Looking back, the developer said the road layout’s close attempt to mirror New York was one aspect that could have been improved.

  • Original GTA’s detail and experimentation helped win praise.
  • Developers readily incorporated ideas such as tanks and rocket launchers.
  • The 1997 game earned acclaim but prompted criticism over violence.

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