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Invisum Piscium 嫌魚 is a dreamlike walking sim about fragments of conversations and a deep craving for water fish haven’t procreated in
Rock Paper Shotgun previews *Invisum Piscium 嫌魚*, a surreal, atmosphere-led walking simulator whose demo centres on finding distilled water for a distressed character worried that fish reproduce in drinking water. The game matters chiefly for its deliberately dreamlike, unsettling approach to exploration, dialogue and object exchanges rather than conventional puzzles.
The demo begins in an apartment, where even a rubber duck can speak, before sending the player through a compact chain of trades involving a goth character, a bunny girl, cake, an energy drink and snacks. Ghostly figures offer cryptic remarks around the building, while visible skybox edges reinforce the world’s artificial, limited feel; the writer compares its sensibility to *Yume Nikki* and *nophenia*. The demo is short, and the eventual size or scope of the full game remains unclear, but it is available to try on Steam.
In short
- A surreal walking simulator demo centres on seeking uncontaminated distilled water.
- Exploration and atmosphere take precedence over traditional puzzles.
- Its dreamlike style recalls *Yume Nikki* and *nophenia*.
Explained simply
Walking simulators are games focused on moving through a place and taking in its atmosphere, often with little emphasis on action or puzzles. *Invisum Piscium* uses this form for a surreal story told through strange conversations and exchanges of everyday objects.
The demo follows a search for distilled water, prompted by a character’s unusual worry about fish reproducing in drinking water. Its small cast includes a goth character, a bunny girl and ghostly figures who offer cryptic remarks. The demo gives a glimpse of the game’s style, while the full game’s eventual scale is not yet clear.