‘It’s Really Sh*t’: Disaster for Marvel Tokon as FGC Icon Uninstalls Botched PC Port Live on Stream

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‘It’s Really Sh*t’: Disaster for Marvel Tokon as FGC Icon Uninstalls Botched PC Port Live on Stream

Push Square · 3 hours ago

Fighting game community streamer MaximilianDood has publicly uninstalled the PC version of Marvel Tokon: Fighting Souls during a live stream, citing severe technical problems including stuttering and frame rate issues that he said were ruining the experience. The incident highlights a troubled PC launch for Sony's superhero fighting game, undermining the title's reputation as a live-service release intended to build a strong player base across both PS5 and PC platforms.

The PC version launched with a modest 25,000 concurrent players on Steam last Thursday, with numbers falling further as reports of poor optimisation spread, leaving it with a "Mixed" rating on the platform. PS5 players have been advised to disable crossplay to avoid being affected by the PC issues, and a US fighting game tournament has announced it will run its competition exclusively on PS5 hardware in response. Developer Arc System Works says it is "actively investigating" the reports, while Push Square's reviewer noted the PS5 version has run smoothly by comparison.

  • Streamer Maximilian uninstalled Marvel Tokon's PC version live over technical issues.
  • PC version has "Mixed" Steam rating; player numbers are falling.
  • A US tournament will now run the game on PS5 only.

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Fighting games have always lived and died by how they feel to play, which is why frame rates and smooth performance matter far more to this community than in most other genres. Marvel Tokon: Fighting Souls is a new superhero fighting game published by Sony, built as a "live-service" title, meaning it is designed to keep attracting and retaining players over time on both PlayStation 5 and PC. Arc System Works, a Japanese studio known for other fighting games, developed it.

MaximilianDood is a well-known figure in the fighting game community, a group of dedicated players and streamers who follow these titles closely and whose opinions carry weight with fans. When a prominent voice like his publicly criticises a new release, it tends to be noticed quickly across the gaming world and can shape wider perceptions of a game.

A troubled PC launch matters for a title like this because live-service games rely on building and keeping a large, engaged player base to succeed long-term, and problems that put off early adopters can be hard to reverse. It also raises questions about whether players on different platforms are getting a fair or consistent experience when games support crossplay between PC and consoles.

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