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Jagex announces RuneScape animated series with Charlie White and Lyrical Animation

Developed over time first seen 2 days ago

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Jagex has announced an animated series set in RuneScape’s fantasy world of Gielinor, extending the franchise beyond its games. The project was unveiled at RuneFest and is being made with Charlie White, known online as MoistCr1TiKaL, and Lyrical Animation.

Few details have been confirmed, including the story, release date and the extent of White’s role. Jagex described the series as a passion project; White is a maxed-out RuneScape player. Lyrical Animation is also working on adaptations of Bloodborne and Death Stranding, while White is involved in an animated adaptation of his Godslap graphic novel.

  • RuneScape is getting an animated series.
  • MoistCr1TiKaL is partnering with Jagex.
  • The story and release date have not been announced.

New here? Start with this

RuneScape is an online fantasy game developed by British studio Jagex that has been played by millions of people for over two decades. Players explore a medieval fantasy world called Gielinor through quests and challenges in one of the most popular and longest-running games of its kind.

Video game companies increasingly adapt their popular titles into television series and films to reach audiences beyond dedicated gamers. An animated or live-action adaptation can introduce a game's world and stories to viewers who have never played the game, potentially expanding the franchise's reach to new audiences.

Charlie White, known online as MoistCr1TiKaL, is a content creator with millions of followers who regularly plays games and provides commentary for his audience. Lyrical Animation is an established animation production studio, and both are central to Jagex's strategy of bringing RuneScape to television audiences.

Both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

Video game franchises with established worlds and passionate fan bases can successfully expand into animation, as demonstrated by series like Arcane. RuneScape's complex lore and rich visual design translate naturally to animated media, and partnering with a respected content creator known for genuine engagement with the game adds authentic credibility whilst building on his existing connection to the player base. This diversification strategy positions RuneScape to reach audiences beyond gaming and reinforces the company's long-term commitment to its intellectual property.

The case against

Video game adaptations historically struggle to achieve both critical acclaim and mainstream success, raising legitimate questions about resource allocation. An animated series risks diverting creative and financial attention from RuneScape 4's development—the product that matters most to the existing player base. Additionally, building an entertainment property substantially around a content creator's personal brand is largely untested territory and may constrain the show's ability to tell independent, compelling stories that appeal beyond that creator's established audience.

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