Laid off id Software developer says crunch on Doom: The Dark Ages’ Revelations DLC was “brutal” with up to 17-hour days
A producer who worked on Doom: The Dark Ages' Revelations expansion has described the crunch leading up to its July release as "brutal," with days stretching up to 17 hours, only for several id Software staff to be laid off in the same week the DLC launched. The layoffs were part of Microsoft's wider cuts of around 3,200 jobs across its Xbox studios, and id Software was reportedly among the hardest hit, losing more than half its team. The episode highlights the human cost behind the game's development and has fuelled debate over the studio's future and the sustainability of crunch culture in the games industry.
Producer Andrew Willis told Insider Gaming he worked at least 12 hours a day for two months before launch, with the bulk of the expansion made in just three or four months. He said the extended hours were not mandated by the studio but arose from unmanageable workloads, and that veteran colleagues called it the worst crunch of their careers. While co-studio director Hugo Martin has argued the remaining team is comparable in size to the one that made Doom (2016), others, including lead services provider Chris Hayes, have said it is now "impossible" to make games of that calibre with the reduced staff. Revelations remains the only add-on released for Doom: The Dark Ages, and id Software's next project is still unknown.
- id Software producer says Revelations DLC crunch hit 17-hour days
- Staff laid off in the same week the expansion launched
- Studio reportedly lost over half its team in Xbox-wide cuts