Less than a week after launch, The Blood of Dawnwalker developer is already getting to work on the sequel
The Blood of Dawnwalker developer has reportedly begun work on a sequel to the role-playing game less than a week after its initial launch, signalling confidence in the title's reception and the studio's ambitions to build it into an ongoing series. Such a swift move to a follow-up is notable in the games industry, where developers typically wait to gauge sales performance and player feedback before committing resources to a sequel.
The full article text was not accessible for this summary due to a paywall or content-loading issue on the source page, so further specific details, quotes or figures from the piece could not be retrieved. Readers wanting the complete story, including any comments from the developer about the sequel's scope or timeline, should visit the original PC Gamer article directly.
In short
- Developer starts sequel work under a week after launch
- Suggests strong early confidence in the game's reception
- Full article details unavailable due to access restrictions
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Starting sequel work quickly can help the studio build on the launch’s momentum, retain creative staff and develop a coherent series while the world and systems are fresh. It may also reflect confidence in the game and give players who enjoyed it a reason to stay invested, provided the first release still receives appropriate support.
The case against
Committing resources to a sequel before sales and player feedback are clear could expose the studio to unnecessary financial and creative risk. Some players may prefer the developer to focus on improving the original game, and an early follow-up could suggest that long-term plans are taking precedence over what the first release needs.
Explained simply
The Blood of Dawnwalker is a role-playing game, a type of game in which players guide a character through a story and make choices about how they play. It was made by Rebel Wolves, a studio founded by developers with experience on other role-playing games.
A sequel is a new game that continues or expands on an earlier one. Planning one can help a studio build a series, but it also involves committing staff and money before the first game’s long-term sales and player response are fully known.