Marvel Tokon: Fighting Souls Commits a Cardinal Video Game Sin
Developing story first seen 2 hours ago
Polygon columnist Ethan Gach argues that Marvel Tokon: Fighting Souls, a new fighter from Arc System Works featuring characters like Spider-Man and Blade, undermines its own appeal with a poorly designed tutorial. Despite praising the game's stylish art, varied movesets and dramatic matches, he says its onboarding overwhelms newcomers by cramming every mechanic into a single long tutorial, leaving players unable to retain what they've learned once they move into actual matches. This matters because it echoes a long-standing weakness across the fighting game genre, where dense tutorials continue to deter more casual or mainstream players from a genre that could otherwise appeal beyond its dedicated fanbase.
The tutorial teaches every mechanic, including blocking, Link Attacks and Assemble Assists, within roughly the first half hour, but the writer found much of it faded from memory once he reached the single-player story mode, particularly finer details like counters. He compares the experience to a similar frustration with Invincible Vs, and contrasts both with Street Fighter 6's World Tour mode, which gradually introduces techniques through side-missions, allowing players time to absorb and practise each move before learning something new. Despite the tutorial's shortcomings, he says he intends to keep playing Marvel Tokon, since its accessible combo system still motivates him to learn deeper play over time.
- Marvel Tokon's tutorial overloads players, making moves hard to retain
- Writer compares it unfavourably to Street Fighter 6's gradual World Tour teaching
- Despite this, he plans to keep playing and learning the game
New here? Start with this
Marvel Tokon: Fighting Souls is a new fighting game from Arc System Works, the studio behind titles like Guilty Gear, featuring Marvel characters such as Spider-Man and Blade. Fighting games are a video game genre built around one-on-one battles using combo moves, blocks and special techniques, and they have a reputation for being difficult for newcomers to learn.
Ethan Gach is a columnist at the gaming site Polygon who has been writing about his experience playing Marvel Tokon, particularly how the game teaches new players its mechanics through its tutorial. Tutorials are a recurring point of discussion in the fighting game genre, since how well a game explains itself can determine whether casual players stick around or give up early.
Comparisons are often drawn with other recent fighting games, including Invincible Vs and Street Fighter 6, to illustrate different approaches studios have taken to onboarding new players. This context matters because it speaks to a broader, ongoing conversation among players and critics about whether fighting games can grow beyond their dedicated fanbase.
More coverage