Marvel Tokon’s Day One Update Promises a Much Smoother Experience on PC, PS5
Marvel Tokon: Fighting Souls has launched with a day one patch designed to fix significant performance issues, particularly on PC, that were flagged during the game's open beta. Developer Arc System Works had previously promised to address the problems, and the update also targets input lag on PS5 and tweaks certain command inputs that players found difficult to execute during testing.
The patch notes detail extensive PC-focused fixes, including reduced CPU load from unnecessary animation updates, improvements to interface performance, and fixes for issues caused by overlay or capture software such as OBS and Discord. Other changes include corrections to anti-aliasing settings, shader warm-up prompts, reduced online input delay on Steam, additional PS5 input lag mitigation, and various bug fixes covering multi-monitor setups, ranked mode display glitches, server connectivity and mouse-related crashes, alongside gameplay adjustments to dash and special-move input handling.
In short
- Marvel Tokon's day one patch targets PC performance problems from the beta
- PS5 version gets input lag fixes; PC gets CPU load and overlay fixes
- Gameplay tweaks improve command input accuracy for special moves and dashes
Explained simply
Marvel Tokon: Fighting Souls is a fighting game featuring characters from Marvel’s comics, developed by Arc System Works, a Japanese studio known for other fighting games. Players compete in matches by combining movement, attacks and special moves, either against other people or computer-controlled opponents.
PC and PS5 are platforms on which the game can be played, and differences in hardware and software can affect how smoothly it runs and how quickly it responds to button presses. Performance and input delay matter in fighting games because small delays can make moves harder to time, while technical problems can disrupt play or online matches.
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