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Marvel Tōkon’s dire PC performance improved massively by new patch, drastically reducing CPU use and stutters
Marvel Tōkon: Fighting Souls, the fighting game published by Arc System Works and Marvel Games, has received a major patch that fixes severe PC performance problems that plagued the title since its launch last week. The issues had caused a stark gap in experience between console and PC players, with the latter suffering micro-stutters, abnormally high CPU usage and frame-rate drops, but developers say the update, detailed on social media and the game's Discord server, has resolved the bulk of these problems.
The developers traced the CPU and performance faults to "periodic audio processing" and unnecessary repeated checks of audio devices, and the roughly 10GB patch also fixed bugs such as customisation settings resetting on restart and faulty online lobby button displays. PC players are additionally advised to warm up in-game shaders and use the improved auto graphics setting. Early player reports, including on X and Steam, suggest CPU usage has been halved for many users and online play is smoother, though some note that netcode and performance for lower-end "potato" PCs remain weaker; as a result, some Steam reviewers have reversed earlier negative reviews back to "Recommended".
In short
- Marvel Tōkon patch fixes major PC stuttering and high CPU usage issues.
- Cause traced to unnecessary periodic audio processing checks.
- Players report CPU use halved; some Steam reviews turning positive again.
Explained simply
Marvel Tōkon: Fighting Souls is a fighting game published by Arc System Works and Marvel Games. Players choose characters and battle one another, including online; the game is available on PC and consoles.
The PC version had been reported to use unusually high amounts of a computer’s processor power and to suffer brief pauses and frame-rate drops. That made play less smooth for some PC users than for console players, and prompted negative reviews.
The developers linked the PC problems to how the game handled audio processing and checked audio devices. Performance matters in a fighting game because pauses or uneven timing can affect play, especially online, where both players need a smooth connection.