Mass Effect 5 Would Have Been The ‘Ultimate Open-World Game’

Polygon ·

Former BioWare developers said the cancelled next Mass Effect game was intended to be an ambitious open-world RPG. Their accounts add detail to what players lost when EA shut the studio and ended development, though the game’s plans were still evolving.

The team reportedly wanted to move beyond Andromeda’s approach, making players’ actions and ways of handling situations matter alongside dialogue choices. Development had missed some deadlines and restarted after a switch from Frostbite to Unreal Engine, but staff believed they could meet a proposed 2028 release date. The article says EA’s decision leaves the project’s intended design unrealised, while the franchise’s future remains uncertain.

In short

  • BioWare aimed for an ambitious open-world Mass Effect.
  • The team reportedly targeted a 2028 release.
  • EA’s studio closure cancelled the project.

Steelman: both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

An open-world Mass Effect could have let players shape the story through exploration, practical choices and varied ways of handling encounters, giving the role-playing experience more depth than dialogue choices alone. If the team believed it could deliver by 2028, continuing development might have given BioWare time to realise that ambitious vision and offered fans a fresh direction for the series.

The case against

An ambitious open world can bring substantial design and production risks, especially for a project that had missed deadlines and restarted after an engine change. EA could reasonably conclude that the uncertain plans and schedule made further investment too risky, even if the concept appealed to fans; cancelling it may have been a difficult business decision rather than a judgement on its creative potential.

Americas Entertainment Gaming

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