Maybe It’s a Good Thing AAA Games Take 13 Years to Make

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Maybe It’s a Good Thing AAA Games Take 13 Years to Make

Polygon · 3 hours ago

A Polygon newsletter column argues that the lengthy development cycles behind major AAA games, such as the 13 years between Grand Theft Auto 5 and Grand Theft Auto 6, are not purely a drawback. Instead, the piece suggests such delays allow studios to properly maintain and expand existing titles rather than rushing straight to sequels, pointing to Gamescom's Opening Night Live showcase as evidence that older games are still being meaningfully supported. This matters because it reframes a common industry criticism, long waits between blockbuster releases, as something that can benefit players through sustained investment in beloved games.

The column notes that GTA 6's extended trailer, released via Netflix, overshadowed Geoff Keighley's two-and-a-half-hour Gamescom showcase, while Chinese and Korean developers, including HoYoverse with NodusFall and the game Ananta, made a strong impression with big-budget reveals. It also highlights that CD Projekt Red closed its showcase with a free second remaster and a new expansion for the 11-year-old The Witcher 3, framing this ongoing support, alongside GTA 5's success across three console generations and GTA Online's longevity, as proof that patience and long-term care can benefit both games and players.

  • AAA games' long development times let studios support existing titles well.
  • GTA 6's Netflix trailer overshadowed Gamescom's Opening Night Live showcase.
  • The Witcher 3 gets a free remaster and new expansion after 11 years.

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