Microsoft Overhauls Xbox Gaming Division Amid 3,200+ Layoffs and Studio Reorganisation

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Microsoft Overhauls Xbox Gaming Division Amid 3,200+ Layoffs and Studio Reorganisation

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Microsoft is conducting a comprehensive restructuring of its Xbox operations, eliminating over 3,200 jobs with additional cuts of 268 announced on 22 September. The initiative aims to centralise management of game development, reduce the independent authority of Xbox Game Studios, and optimise resource allocation toward key franchises across the gaming portfolio.

The reorganisation redistributes studio control significantly: the Halo franchise shifts to Activision's management from its previous studio-based structure, whilst Rare and World's Edge also transition under Activision. Obsidian becomes integrated within Bethesda's structure, and various other development teams face consolidation or repositioning. The changes enhance influence for Activision, Bethesda, and Blizzard whilst constraining Xbox's historical role as an independent gaming house; some studios, including Undead Labs, have instead separated to operate as independent entities, reflecting Microsoft's strategic pivot away from a unified console-exclusive platform.

  • Over 3,200 job cuts and studio restructuring redistribute major franchises—including Halo—away from Xbox Game Studios toward Activision, Bethesda, and Blizzard
  • Halo moves to Activision, Obsidian joins Bethesda, Rare and World's Edge added to Activision's portfolio, whilst other teams consolidate or gain independence
  • Strategy marks departure from Xbox's traditional independent studio model toward centralised governance and a distributed gaming portfolio

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