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Nighthawks review
*Nighthawks* is a text-heavy vampire RPG set in a modern world where vampires are publicly known and attempting to coexist with humans. PC Gamer presents it as an unusually ambitious, novel-like game, with extensive writing, voiced characters and a detailed society that makes the player’s life as a newly turned vampire feel broader than a conventional action RPG.
Players investigate a missing servant, use supernatural abilities such as speaking with corpses and dematerialising, and navigate relationships, politics and moral choices. The game grew from a Kickstarter project led by Richard Cobbett and published by Wadjet Eye Games; its distinctive appeal lies in the sheer amount of narrative and world-building, though its emphasis on reading means it is aimed primarily at players seeking an interactive novel rather than fast-paced combat.
In short
- An unusually literary RPG about vampires living openly among humans.
- Story, character relationships and world-building dominate the experience.
- Best suited to players who enjoy text-heavy interactive fiction.
Explained simply
Vampire stories often imagine what would happen if humans discovered that vampires lived among them. Nighthawks takes that idea into a modern setting where vampires are publicly known and trying to live alongside people.
The game follows someone who has recently become a vampire, drawn into an investigation into a missing servant. Richard Cobbett led the project, which began on Kickstarter, and Wadjet Eye Games published it.
Players use supernatural abilities and make choices about relationships, politics and morality as they explore vampire society. Its large amount of reading and detailed world-building make it closer to an interactive novel than a fast-paced action game.