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Nintendo didn’t make Splatoon 4 because it didn’t want to, Splatoon Raiders lead says: “We thought it might be interesting to create something with a slightly different approach”
Nintendo has explained why it chose to develop the new game Splatoon Raiders rather than a direct sequel, Splatoon 4. According to the project's lead, the decision was deliberate rather than a sign of any problem with the Splatoon series, with the team instead wanting to experiment with a different format and approach to the franchise.
The lead described wanting to "create something with a slightly different approach", suggesting Splatoon Raiders is intended as a distinct spin-off experience rather than a like-for-like continuation of the mainline ink-based shooter series. This positions the new title as a deliberate creative choice by Nintendo to diversify the Splatoon franchise rather than simply iterating with a numbered sequel.
In short
- Nintendo made Splatoon Raiders instead of Splatoon 4 by choice.
- The lead wanted a "slightly different approach" for the franchise.
- Signals Nintendo diversifying Splatoon rather than a direct sequel.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Nintendo's approach reflects thoughtful franchise stewardship. By developing a spin-off instead of a numbered sequel, the team gains creative freedom to experiment with new mechanics and gameplay systems without being constrained by mainline expectations. This deliberate diversification prevents formulaic iteration and can keep a franchise vital and interesting; spin-offs have historically renewed creative energy and attracted fresh audiences while allowing developers genuine artistic conviction rather than obligation.
The case against
Established franchises have loyal audiences who reasonably expect mainline continuations with clear sequels. By choosing a spin-off over Splatoon 4, Nintendo risks disappointing the dedicated players who sustained the series and made it successful. Fans who have invested in the Splatoon experience want to see that core gameplay and narrative evolve directly, not be deferred for experimental alternatives. Prioritising creative experimentation over delivering what the committed community explicitly wants may ultimately damage goodwill with the very players who made the series viable.
Explained simply
Splatoon is a Nintendo game series best known for team-based matches in which players use colourful ink to cover the arena and compete against one another. Its main games have followed a similar shooter format, with new entries adding to that established style.
Splatoon Raiders is a separate game in the same franchise, led by a Nintendo development team. The team’s choice to try a different format reflects an effort to explore another way of using the series’ world and characters; it does not, by itself, indicate that the main series has been abandoned.