Nintendo Should Make More Games About People
The article argues that Nintendo should make more games centred on complicated, recognisably human characters, using Fire Emblem: Fortune’s Weave as a strong example. Although the writer has not played it, coverage suggests the game’s character-driven relationships, personal motives and emotional specificity have inspired unusually intense engagement from players.
Fortune’s Weave follows heroes with individual agendas competing in a wish-granting gladiatorial tournament, allowing players to pursue different paths and replay chapters. Its flexible design supports contrasting approaches to recruitment and progression, while its focused support conversations reportedly deepen characterisation despite offering fewer options than earlier games; the article contrasts this emotional richness with Nintendo’s generally more restrained treatment of human relationships, and briefly recommends an upcoming Metroidvania by Kyle Thompson.
- Fortune’s Weave makes character-driven storytelling central to its appeal.
- Its relationships are unusually specific, emotional and sex-positive.
- The article calls for more emotionally messy Nintendo games.