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No Man’s Sky is coming to the iPhone and iPad

Developing story first seen 2 hours ago

The Verge ·

Hello Games has announced that No Man's Sky will launch on iPhone and iPad on 28 October, marking another major platform expansion for the decade-old sci-fi exploration game. The mobile version will offer the full No Man's Sky experience with all major updates included since launch, though multiplayer and planetary settlements will not be available. According to founder Sean Murray, this is a complete port rather than a stripped-down mobile version, with Hello Games committing to ongoing support similar to their approach with Nintendo Switch.

Key details include a surprisingly modest 5GB download size, with support for iPhone 11 and third-generation iPad Air or newer devices. The game features newly designed touch controls alongside optional controller support, mouse-and-keyboard functionality on iPad, and optimised battery life and thermal performance for extended play sessions. It will launch as "free to try," though the cost of the full version has not yet been specified.

  • No Man's Sky arrives on iPhone and iPad on 28 October
  • Full game experience available, excluding multiplayer and settlements
  • Only 5GB download with optimised battery life

New here? Start with this

No Man's Sky is a space exploration game developed by Hello Games where players travel through a randomly-generated universe discovering planets and engaging in activities like trading and combat. The game emphasises player freedom, allowing different players to pursue entirely different objectives and playstyles.

The game's history is important context for the current announcement. It launched in 2016 to substantial criticism after failing to deliver many promised features, but rather than abandon the project, Hello Games released continuous free updates over the following decade. This sustained development cycle has significantly changed the game's standing and created an engaged community of ongoing players.

The mobile version marks another phase in this development pattern and represents a notable technical achievement, as major studios rarely attempt to port games this complex to smartphones and tablets. It reflects No Man's Sky's evolution from a troubled launch into a mature game that continues reaching new audiences across different platforms.

Both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

Expanding No Man's Sky to mobile platforms represents genuine accessibility, allowing millions of players without dedicated gaming hardware to experience a substantive, content-rich game. The free-to-try model respects consumer choice, and Hello Games' proven track record with free updates across nine years suggests serious engineering commitment to this version. This expansion imposes no costs on existing players whilst offering new entry points to the franchise.

The case against

Fragmenting No Man's Sky across numerous platforms risks straining Hello Games' development capacity, potentially slowing updates to core versions when focus is already divided. Mobile gaming's monetisation ecosystem creates inherent pressure towards predatory practices, and the unspecified full price paired with "free to try" raises legitimate concerns. The exclusion of multiplayer and settlements creates a meaningful content gap, and mobile limitations—battery drain, thermal stress—cannot truly be solved, leaving players with an inherently compromised experience.

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