Not the GameCube, not the Wii U: This was Nintendo’s most unsuccessful console

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Not the GameCube, not the Wii U: This was Nintendo’s most unsuccessful console

Engadget · 3 hours ago

Nintendo's least successful console was not the GameCube or Wii U, but the Virtual Boy, a stereoscopic 3D system released in the mid-1990s that lasted less than a year on the market. Marketed as offering rudimentary 3D visuals through a binocular-style viewfinder mounted on a stand, the device was widely criticised for its uncomfortable design and limited appeal, making it a notable low point in the company's history despite its many successful platforms like the Game Boy and Switch.

The Virtual Boy launched in North America in August 1995 and had sold just 770,000 units by June 1996, far below the Wii U's 13.6 million, making it Nintendo's worst-selling console by a wide margin. Its final North American game, Tetris 3D, arrived in March 1996 before Nintendo quietly discontinued the system, which never launched in Europe at all. Key flaws included an awkward table-mounted stand with no strap, a confusing controller with identically shaped buttons, an isolating single-player design, and a black-and-red-only display that Nintendo said was a cost-saving measure but which frequently caused eye strain and headaches.

  • The Virtual Boy, not GameCube or Wii U, was Nintendo's biggest flop
  • It sold only 770,000 units and was discontinued within a year
  • Its awkward design and red-and-black screen caused discomfort and headaches

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Nintendo has made consoles and handhelds since the 1980s, with hits including the Game Boy, Wii and Switch alongside some notable flops. The company's history is often used as a benchmark in gaming circles, with fans and journalists regularly debating which of its systems performed worst, typically pointing to the GameCube or Wii U as the obvious candidates.

The story looks further back, to a lesser-known system called the Virtual Boy, which Nintendo released in the mid-1990s. It was an early attempt at 3D gaming, using a headset-style viewer mounted on a tabletop stand rather than being worn like modern virtual reality devices, and it displayed graphics only in red and black.

The device is relevant now because it offers a benchmark for comparing Nintendo's commercial failures, showing that even the company's most famous "flops" were not necessarily its worst performers in terms of sales and reception.

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