One of Steam’s Biggest New RPGs Is Officially Getting a PS5 Version

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The Korean RPG DragonSword: Awakening, which has become a surprise hit on Steam, is officially heading to PS5 according to a report from Japanese outlet GameSpark. The anime-inspired open-world title stands out for shunning the microtransactions and gacha mechanics common in similar live-service games, instead releasing as a single, full-price purchase with everything unlockable through play. This decision has been credited with much of its success and marks a notable departure from the norm for Korean-developed games in the genre.

Developed by Hound13 using Unreal Engine 5, the game has sold more than 200,000 copies since launching roughly a week ago, peaking at over 23,000 concurrent players on Steam and maintaining almost 90% positive reviews. Although visually reminiscent of titles like Genshin Impact and Wuthering Waves, it distinguishes itself by avoiding hidden costs and time-limited events. No release date or timeframe has been given for the PS5 version, with the port believed to still be in early development.

In short

  • DragonSword: Awakening, a hit Korean RPG, is coming to PS5.
  • It has sold 200k+ copies without any microtransactions or gacha elements.
  • PS5 port confirmed by GameSpark; no release date yet.

Explained simply

DragonSword: Awakening is a Korean-developed role-playing game that launched recently on Steam, the dominant PC gaming platform. Its anime-styled open-world design is visually similar to other popular games in the genre, such as Genshin Impact and Wuthering Waves.

The game stands out for avoiding monetisation schemes common in similar titles. Rather than offering optional purchases or randomised rewards that encourage spending, it works on a straightforward model: players buy it once and can unlock everything through regular play.

Since launching about a week ago, the game has sold over 200,000 copies and attracted nearly 90% positive reviews from players, achieving significant commercial success despite charging a fixed price. This suggests there is demand for games that do not employ the spending incentives that dominate similar genre titles.

Asia Entertainment Gaming

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