Double Fine cuts staff weeks after separating from Xbox
Developing story first seen 2 hours ago
Double Fine founder Tim Schafer has now personally confirmed the layoffs at his studio, describing them as a last resort, saying "only the survival of our studio would make us consider such a painful action." The cuts come just three weeks after Microsoft's Xbox division formally separated Double Fine from the company, leaving the Psychonauts studio to operate independently for the first time in years.
The layoffs affect an estimated two dozen staff, with Double Fine framing the decision as necessary to establish a sustainable cost structure now that it no longer has Xbox's financial backing. The situation underlines the precarious position of smaller, creatively distinctive studios following Microsoft's wider restructuring of its games division, with other studios cut loose in the same process similarly reporting an urgent need for new projects or funding to stay afloat.
- Tim Schafer confirms layoffs, calls it a survival measure
- Comes just 3 weeks after Xbox split from Double Fine
- Around two dozen jobs cut as studio seeks sustainability
More coverage
- GamesRadar+ — After escaping Xbox, Double Fine lays off 23 people as Tim Schafer says "only the survival of our studio would ever make us consider such a painful action"
- Rock Paper Shotgun — After gaining independence from Xbox, Double Fine are laying off a quarter of their staff
Read the full article at the source →
Originally published by PC Gamer as “‘Only the survival of our studio would make us consider such a painful action’: Tim Schafer announces Double Fine layoffs just 3 weeks after Xbox cut it loose”.