Palworld has sold over 30m copies already, with Steam unsurprisingly emerging as the most popular platform

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Palworld has sold over 30m copies already, with Steam unsurprisingly emerging as the most popular platform

Eurogamer · 2 hours ago

Palworld's full release in 2026 has achieved substantial commercial success, accumulating approximately 30.5 million copies sold and generating roughly $700 million in direct revenue. Steam represents the platform of choice for the majority of players at roughly 65%, with Xbox Game Pass contributing an additional 10 million registered users and PlayStation capturing a smaller share. The simultaneous return of lapsed early-access players and influx of new purchasers has driven concurrent player activity to its highest levels since the title's 2024 launch.

The developer implemented a limited-time discount during the 1.0 window that generated approximately 1.5 million additional sales and $25 million in revenue. Geographically, the United States and China represent the two largest markets, each accounting for roughly 27% of the Steam player base. Despite strong momentum, Pocketpair continues to contend with unresolved legal proceedings involving Nintendo, a situation that has prompted scepticism regarding the feasibility of major third-party collaborations even as speculation persists about forthcoming cosmetics and content.

  • Palworld 1.0 has sold over 30.5 million copies ($700m revenue) with Steam capturing nearly 65% of the player base, whilst Xbox and PlayStation account for the remainder.
  • A temporary launch discount boosted sales by 1.5 million copies, and concurrent player peaks now match early-access highs; however, ongoing Nintendo legal disputes complicate future collaboration prospects.

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