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Path of Exile 2 devs are making sure you “complain about the correct things” in 1.0
Grinding Gear Games is preparing Path of Exile 2 for its December 1.0 launch, with a new Death Summary screen designed to help players understand why they died and how to adjust their characters. Game Director Jonathan Rogers says the feature could also help players identify monsters with incorrectly balanced damage, giving the developers clearer feedback.
The screen reports sources and types of damage, how long the fatal encounter took, and the share mitigated, although it cannot yet trace the source of damage over time such as poison. The directors also discussed preserving a sense of permanence in character builds while adding conveniences, and reconsidering how unique items work. Rogers said a version for the original Path of Exile would require extra work, while Mark Roberts said the team would try.
In short
- Path of Exile 2 is adding a detailed death recap for its 1.0 launch.
- The screen may help flag monsters with damage values that are out of balance.
- Damage-over-time sources such as poison remain difficult to trace.