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Playground Games’ devs were so confident in Fable, they made me play the Gamescom demo twice
Eurogamer was given a rare, hour-long hands-on preview of Playground Games' upcoming Fable reboot at Gamescom, playing the same dungeon demo twice with different character loadouts. The developers were confident enough in the experience to let the writer replay it, and the preview suggests the game's combat, which blends melee, ranged and magic attacks, offers depth and flexibility that rewards players who think tactically rather than button-mash.
In the first playthrough, the writer used a hammer alongside chain lightning and a spell that turns enemies into chickens, which could then be roasted with a follow-up fireball. The second run swapped in an overpowered, late-game character with a recoil-heavy repeater crossbow and crowd-control spells that lifted enemies into the air before slamming them down, while the difficulty was also raised to its hardest setting. Associate game directors Will Kennedy and Craig Little oversaw the session but declined to confirm whether features such as enemy-specific injury effects would extend across the wider game.
In short
- Eurogamer previewed Fable's combat with two different loadouts at Gamescom
- Combat mixes melee, ranged and magic with parry and crowd control
- Second run added an overpowered build and maximum difficulty
Explained simply
Fable is a fantasy role-playing game series in which players explore a storybook-like world and fight creatures using different abilities. Playground Games, the British studio behind the Forza Horizon racing games, is making a new version of Fable.
The game’s combat is reported to combine close-range weapons, ranged weapons and magic, giving players several ways to tackle enemies. This matters because the choices players make about their weapons and spells may affect how they approach a fight, rather than relying on repeated attacks.
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