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Podcast: PlayStation’s live service era has been a total failure
VGC’s weekly podcast discusses PlayStation’s live-service strategy, framing its record as a failure, alongside other gaming news. The episode’s topics include the reported cancellation of Fairgames, making it relevant to debate about the company’s live-service plans.
Hosted by Jordan Middler, Chris Scullion and Andy Robinson, the programme also covers Nintendo’s search for an archivist and Pokémon Night Out in London. The supplied article gives no figures or detailed evidence for the headline’s assessment; it mainly promotes the episode and explains where to listen.
In short
- VGC’s podcast assesses PlayStation’s live-service era.
- The episode discusses Fairgames’ reported cancellation.
- Nintendo’s archivist search and a London event also feature.
Explained simply
PlayStation is Sony’s video game business, best known for its consoles and single-player games. In recent years, Sony has also sought to build more games designed to keep players returning over time, often through regular updates and online features; these are commonly called live-service games.
The strategy has involved projects developed by Sony’s studios and outside partners. Fairgames, an online game announced by Sony, has reportedly been cancelled, though the supplied article gives no detail about the decision or the wider results of the strategy. These plans matter because they affect how Sony invests in games and what kinds of experiences PlayStation players may get.