Pragmata devs almost gave Diana a bob cut to save on the time and money it would take to animate her hair
Capcom’s Pragmata developers considered giving the character Diana a bob haircut because animating her longer hair would have required more time and money. The anecdote highlights how seemingly small visual design choices in games can be shaped by production constraints as well as artistic preference.
Diana’s eventual hairstyle was therefore not purely an aesthetic decision: hair animation was treated as a significant technical and budgetary consideration. The report does not provide figures for the potential savings or state whether the haircut plan progressed beyond early discussion.
- Diana nearly received a bob to reduce animation costs.
- Hair animation influenced Pragmata’s character design.
- No specific cost or time savings were disclosed.