Preview: ‘Eternal Anima’ Returns To The Past To Create A Modern JRPG
Marvelous has unveiled *Eternal Anima*, a new role-playing game that draws on classic Japanese RPGs while adding its own ideas. A hands-on preview suggests its time travel and Psychometry abilities could give familiar turn-based combat a distinctive feel.
The preview follows protagonist Wade, a branded rebel who leaves the sky city of Urbis Ael to investigate the sunken continents and try to save them. In an early demo, he explores a decaying forest with robot M.O.S. and expedition leader Neria, and uses Psychometry to uncover a dead archer’s story and unlock the Bowhunter class. The one-hour PC session was limited to normal difficulty; other options are planned for the full release.
- *Eternal Anima* blends classic JRPG ideas with time travel.
- Wade’s Psychometry can reveal the past and unlock classes.
- A preview found its turn-based battles engaging.
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Japanese role-playing games, often called JRPGs, are a style of video game that commonly combines a character-led story with turn-based battles. In these fights, players choose actions for their characters and resolve them in turns, rather than attacking continuously.
Eternal Anima is a game from Marvelous, a Japanese publisher and developer. Its protagonist, Wade, is a branded rebel from the sky city of Urbis Ael who sets out to explore the sunken continents. He travels with a robot called M.O.S. and expedition leader Neria.
The story centres on exploring a damaged world and trying to save it. Wade’s Psychometry ability lets him uncover traces of past events, while time travel and character classes connect the game’s exploration to its battles.