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Prince of Persia restored on GOG after Ubisoft remake cancellation
Developed over time first seen 3 months ago
Prince of Persia: The Sands of Time has been added to GOG's Preservation Program, an initiative launched in 2024 to keep classic PC games playable on modern systems. The addition follows Ubisoft's cancellation of its planned remake of the 2003 title, with GOG explicitly citing that decision as the reason for restoring and updating the original game rather than leaving fans without a modern option.
GOG's team reverse-engineered the game's original Scimitar engine to build a lightweight compatibility wrapper, adding widescreen and ultrawide support, adjustable camera scaling, selectable frame rates, and an in-game overlay for tweaking field-of-view and other settings on the fly. Previously, running the game on modern hardware caused physics and display glitches requiring workarounds, but it now runs natively and smoothly. GOG says the wrapper's architecture is "game agnostic" and could be adapted to fix other DirectX-era titles, though each would still need custom reverse engineering; to mark the announcement, the game was put on sale for $2.99 until 23 August.
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In short
- Sands of Time joins GOG's Preservation Program after Ubisoft's remake was cancelled
- New wrapper adds widescreen support, adjustable frame rates and camera fixes
- GOG's fix technique could later be reused for other old DirectX games
How this story developed
- 3 months ago The report was reissued with only minor wording changes, restating that the wrapper's "game agnostic" design could later be applied to other old DirectX titles and reframing the $2.99 sale, still ending 23 August, as tied to the update itself rather than the announcement.
- 3 months ago GOG added Prince of Persia: The Sands of Time to its Preservation Program, having reverse-engineered the 2003 game's Scimitar engine into a lightweight wrapper that fixes physics and display glitches while adding widescreen, adjustable camera scaling and selectable frame rates, a move GOG tied directly to Ubisoft's scrapped remake and marked with a $2.99 sale running until 23 August.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
The strongest case for this action rests on the principle that cultural works deserve preservation. The original game is 23 years old; Ubisoft cancelled its remake and has effectively abandoned the title, no longer selling or supporting it on modern platforms. Reverse-engineering for interoperability—enabling legitimate owners to use software on new hardware—is often recognised as fair use under copyright law. Waiting for corporate permission would mean the game remains unplayable, serving no one's interests, whereas restoration serves millions of players whilst harming no one: GOG isn't profiting at the game's expense, and players who want the original experience finally have access to it.
The case against
The strongest case against this action emphasises respect for intellectual property rights. GOG reverse-engineered Ubisoft's proprietary Scimitar engine without authorisation, which violates the spirit—if not always the letter—of copyright law across most jurisdictions. Accepting unauthorised reverse-engineering sets a troubling precedent: if companies know their old software will be reverse-engineered anyway, the incentive to preserve or re-release titles properly diminishes. The correct approach would have been GOG securing licensing from Ubisoft, respecting the company's ownership of its engine and creative work. Normalising this practice could encourage increasingly aggressive reverse-engineering of proprietary commercial software, undermining the legal protections that enable creative investment.
Explained simply
Prince of Persia: The Sands of Time is a 2003 action-adventure game published by Ubisoft, best known for its time-rewind mechanic and acrobatic platforming, and it's widely regarded as a classic of the genre. GOG, an online store known for selling older PC games in versions adapted to run on modern computers, is the platform involved here.
Ubisoft had been developing a remake of Sands of Time, but that project was cancelled after a long and troubled development. The game's original code, known as the Scimitar engine, does not run cleanly on modern PCs without technical fixes, which is where preservation efforts like GOG's come in.
This matters because it touches on a wider issue in gaming: what happens to older titles when official remakes fall through or publishers move away from supporting them, and who takes responsibility for keeping them playable as hardware and software evolve.
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Originally published by Polygon as “Prince of Persia: The Sands of Time Added to GOG Preservation Program Following Canceled Remake”.