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PS5 Exclusive Marvel’s Wolverine Off to a Soft Start, 2.4 Million Copies Sold to Date
Developing story first seen 2 hours ago
There is no new reporting in the supplied article text; it repeats Sony’s confirmed figure that Marvel’s Wolverine had sold 2.4 million copies by 4 November. That is 50 days after launch, a slower opening than some recent PlayStation blockbusters and a concern given the game’s reported production cost of about $300 million.
The game was the US’s best-selling title by full-game dollar sales in September and had Sony’s strongest launch month since Helldivers 2, but its PlayStation Store rankings fell in October. For comparison, Marvel’s Spider-Man 2 sold 2.5 million copies in its first 24 hours and five million in 11 days, while Ghost of Yotei sold 3.3 million in its first month. Its first holiday season could lift sales, but the article gives no updated figures.
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In short
- No new figures are provided in the article.
- Wolverine had sold 2.4 million copies in 50 days.
- Holiday sales may improve its longer-term performance.
How this story developed
- 31 minutes ago Sony has confirmed that Marvel’s Wolverine sold 2.4 million copies in its first 50 days, a slower start than some recent PlayStation blockbusters.
- 33 minutes ago There is no new reporting in the supplied article text; it repeats Sony’s confirmed figure that Marvel’s Wolverine had sold 2.4 million copies by 4 November.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
A slower start than Sony’s biggest recent releases may be concerning, especially with production costs reportedly around $300 million and only 2.4 million copies sold after 50 days. The comparisons with Spider-Man 2 and Ghost of Yotei suggest Wolverine has yet to match the early demand seen for some PlayStation blockbusters, while its October store rankings point to a loss of momentum.
The case against
The launch also had clear strengths: Wolverine was the US best-selling game by full-game dollar sales in September and Sony’s strongest launch month since Helldivers 2. Sales could rise during its first holiday season, and comparisons with unusually successful releases do not by themselves show whether the game will ultimately earn back its reported production cost.
Explained simply
Marvel’s Wolverine is a PlayStation 5 game made by Insomniac Games, the studio behind Marvel’s Spider-Man. It is based on the Marvel character Wolverine, a mutant known for his healing powers and retractable claws, and is a single-player action game.
Sony publishes the game and sells it through PlayStation, so its sales matter to the company as well as to the studio. Big-budget games can cost hundreds of millions of pounds to make and market, and publishers look at sales over time to judge whether those costs are being recouped.
Sales figures are often compared with other major PlayStation releases, though each game has a different audience and launch window. The Christmas shopping period can affect how many copies a game sells, so early figures do not show its final total.
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