Rally Point: Strong simulation and team building can’t carry Menace forever
In this Rally Point column, Rock Paper Shotgun's critic reviews Menace, an early-access turn-based tactical shooter, describing a game they enjoy but find repeatedly frustrating. The core loop of turn-based combat combined with simulation and character-levelling systems works well, but faction interactions and ship-upgrade mechanics undermine the experience, with the reviewer arguing these flaws could either be fixed in future updates or leave the game's premise permanently underused.
The review explains that players control a stranded imperial space marine ship working with three local factions, earning "OCI" points, experience and loot instead of money, with loot traded on a semi-randomised black market. While this system and the recruitable characters are praised as more engaging than typical random generation, the reviewer criticises the fact that faction choice is largely meaningless, as every mission must be completed regardless of allegiance, and enemies are limited to a few repetitive types. Ship upgrades are also flagged as poorly balanced, often either useless or so essential that alternatives feel like mistakes, while faction rewards are randomly restricted rather than freely chosen.
- Menace is an early-access tactical shooter with strong combat and simulation systems
- Reviewer says faction choices and interactions feel meaningless and repetitive
- Ship upgrade rewards are criticised as poorly balanced or restrictive