Resident Evil Director Knows RE2 Didn’t Have Snow or iPhones, But He ‘Took Liberties’ to Make the Movie Better
Resident Evil director Zach Cregger has addressed criticism over his upcoming film's snowy setting and modern-day touches like iPhones, which depart from the source material's late-1990s, rainy Raccoon City setting. Speaking at San Diego Comic-Con 2026 following the release of a new trailer, Cregger explained that he deliberately "took liberties" with the games' lore because he believes the changes serve the story and visuals better, rather than attempting a strict adaptation.
Cregger stressed he is not trying to replicate the games' characters or plot beat-for-beat, arguing that Leon, Claire and the other games' cast are already perfectly realised in that medium and any live-action version would likely fall short. Instead, he wants his film to capture the feel of playing a Resident Evil game, retaining essential elements such as the T-Virus, Umbrella Corporation and Raccoon City, while structuring the story around a single character moving between distinct, threat-filled locations, much like the games' level design.
- Cregger defends snowy, modern setting as a deliberate departure from RE2's lore
- He says he isn't adapting the games' plot or characters directly
- Film aims to capture the feel of playing a Resident Evil game