Resonance: A Plague Tale Legacy Got Good Once I Could Finally Kick Dudes to Death

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Resonance: A Plague Tale Legacy Got Good Once I Could Finally Kick Dudes to Death

Polygon · 3 hours ago

The reviewer found Resonance: A Plague Tale Legacy’s opening slow and overly drawn out, with basic combat tutorials repeated to the point of frustration. Their view improved markedly later on, when the game provided more opportunities to use Sophia’s kick ability to send enemies off ledges and into water, making encounters feel more inventive and enjoyable.

The kick breaks guards and can be upgraded with a follow-up strike, but the most memorable moments involved environmental kills: an early ledge encounter, a Theseus flashback set on platforms above water, and a bridge battle against waves of soldiers. The reviewer also praises the later stealth sections and time-travelling vision sequences, while noting that the lack of camera lock-on makes crowded fights harder to manage.

  • A slow opening gives way to much stronger combat and stealth.
  • Environmental kicking becomes the game’s most satisfying mechanic.
  • Later visions and stealth sections add intrigue and variety.

Gaming

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