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Review: Big Walk (PS5) – An Ingenious Co-Op Experience Unlike Anything Else on PS5
Push Square's review of Big Walk, House House's new PS5 title, praises it as one of the most inventive multiplayer experiences the platform has seen this year. The strictly co-operative game supports two to twelve players and centres on proximity chat, dropping groups into an Australian outback-inspired open world with no set objectives, letting exploration and improvised teamwork drive progress.
The game gives players minimal guidance, teaching its mechanics organically through environmental puzzles rather than tutorials or on-screen markers, and its puzzles and island layout scale dynamically to match the size of the group. Early challenges involve simple cooperative tasks like holding buttons or stacking characters, before evolving into more complex communication puzzles, such as relaying a code sequence between separated players who can only speak to one adjacent room at a time, fostering genuine group problem-solving and humour.
In short
- Big Walk is a co-op PS5 game for 2-12 players with proximity chat.
- Puzzles and world scale dynamically to your group's size.
- Reviewer calls it 2026's biggest multiplayer surprise for its design.
Explained simply
Big Walk is a cooperative video game from Australian studio House House, whose earlier game Untitled Goose Game became known for its comic, mischievous play. In co-op games, players work together rather than compete; here, groups of two to twelve explore an open landscape inspired by the Australian outback.
Players communicate through proximity chat, so they can hear one another when they are nearby. The game has no fixed list of objectives, and offers little instruction: players learn by trying things together and solving puzzles in the environment. Some challenges depend on sharing information across separated areas, making communication part of the play.
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