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Review: Big Walk (Switch 2) – A Co-Op Adventure Like Nothing Else That Somehow Struggles On Switch 2
Nintendo Life has reviewed Big Walk, a new co-operative multiplayer game on Switch 2 from House House, the studio behind Untitled Goose Game. The game centres on two core ideas, communication and discovery, and is built to be played with a friend or partner who deliberately avoids learning too much in advance, as much of its appeal lies in shared surprise and interpretation rather than explicit instruction.
Up to 12 players can explore a large, open, semi-realistic landscape together, but voice chat only works within a short range of other players, forcing groups to rely on a simple gesture-based signing system when out of earshot. The game deliberately withholds names for its items and landmarks, meaning players must invent their own terminology and describe discoveries to each other in their own words, reinforcing the bond between communication and exploration. The review notes crossplay support across platforms as a welcome feature, though the headline suggests the game has technical difficulties running specifically on Switch 2.
In short
- Big Walk is a new co-op exploration game from Untitled Goose Game's makers.
- Play relies on proximity voice chat and gesture-based signing.
- Reviewer says the game "struggles" on Switch 2 hardware.
Explained simply
Big Walk is a cooperative exploration game from House House, the Australian studio that made Untitled Goose Game. It is designed for friends to discover its world together, with much of the experience coming from working things out rather than following detailed instructions.
Up to 12 players can roam a large landscape. They can talk when nearby, but must use gestures to communicate at a distance; the game also leaves places and objects unnamed, so players describe them in their own words. This makes communication central to the adventure, while crossplay lets people join from different platforms.