Review: The Blood of Dawnwalker (PS5) – A Fang-Tastic Vampire RPG Held Back by Toothless Combat
Pushsquare's review of The Blood of Dawnwalker, the debut RPG from Rebel Wolves (a studio founded by former Witcher 3 developers), finds a promising vampire-themed story hampered by weaker combat. The game opens strongly, with an intriguing premise: players control Coen, a young villager whose family and community live under the rule of Brencis, an ancient vampire who is paradoxically revered as a saviour for curing a plague, in exchange for regular blood tribute. The review notes the game sustains its early promise for the first few hours but ultimately falls short of greatness, though it remains a solid, emotionally engaging story-driven experience.
A central mechanic is time management, with Coen given 30 in-game days and nights to save his family, though the reviewer found this limit largely illusory in practice, having completed the roughly 40-hour game with nearly a week to spare. The quest structure avoids traditional dead-end side quests, instead letting all objectives loop back into the main goal, giving players freedom in how they approach Brencis's downfall. Strong character writing and voice acting are highlighted as major strengths, even as the review's headline signals that combat is a weaker aspect of the overall package.
- Rebel Wolves' vampire RPG impresses early but loses momentum over time
- Time-limited 30-day quest structure proves less restrictive than it first appears
- Strong writing and voice acting outshine reportedly weaker combat systems
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