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Review: Titanium Court (Switch 2) – The Freakiest Dream You’ve Ever Had
*Titanium Court* is a genre-mixing game from New York developer AP Thomson, combining match-three puzzles, strategy, roguelike campaigns and an unsettling theatre story. Players take the role of a faerie queen, and the game’s strange, shifting images and dialogue give its jumble of ideas a distinctive sense of coherence.
During “high tide”, players match tiles to gather food, stone, wood and water before a move bar runs out; during “low tide”, they spend those resources to train units and defend against enemies. Resources must last across campaign rounds, while the court scenes between battles advance the story and offer a pause from the puzzle loop. The reviewer finds the balance between planning and random tile layouts engaging, though some failures can feel down to unlucky tile generation.
In short
- A theatre-framed game blends match-three puzzles with strategy and a surreal story.
- Players gather resources at high tide and fight at low tide.
- Random tile layouts add tension but can also make failure feel unfair.