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Screw Grand Theft Auto 6’s supercars, I’m here for Leonida’s robust public transportation system
Grand Theft Auto 6 will include working trains and bus routes across its fictional state of Leonida, adding everyday ways to travel alongside the series’ familiar high-speed driving. The detail matters because it could make the game world feel more lived-in and give players a more grounded way to experience its setting.
Development head Phil Hooker said he has tested the services and memorised the routes, aiming to ensure they arrive reliably. Public transport may also help players escape police attention: Hooker suggests officers might not search a bus if they did not see a wanted player board it.
In short
- GTA 6 will feature working trains and bus routes.
- Developer Phil Hooker says he has tested their reliability.
- Public transport could offer a way to evade police.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
Reliable trains and buses could make Leonida feel more like a place people live in, while giving players a calmer, more grounded way to explore its setting. If the services run consistently and offer a plausible way to evade police, they could also add useful variety to gameplay.
The case against
Public transport may be a minor feature beside the driving and action that define the series, so development time spent making routes reliable could bring limited benefit. If buses and trains mainly serve as convenient ways to escape police, they might feel like a gameplay exploit rather than a convincing part of the world.
Explained simply
Grand Theft Auto is a video game series in which players explore large fictional cities and take part in crime-themed missions. Its next instalment is set in Leonida, a fictional US state inspired by Florida, with a major city modelled on Miami.
The series is known for fast cars and open-world travel, so buses and trains would offer a more everyday way to get around. Phil Hooker, the game’s development head, says reliable routes could make the setting feel more like a place where people live and work.
Police pursuits are also a familiar part of the games: officers can chase players who attract their attention. Public transport could add another choice during those encounters, since police may not know a player has boarded a bus unless they saw them do so.