Sean Murray doesn’t care how much money No Man’s Sky DLC would’ve made, and “it doesn’t matter” because updates will stay free
I wasn't able to retrieve the actual article content — the text you pasted was cut off before the real story (it's mostly CSS boilerplate), and I don't have permission to search the web to find the full article myself.
Could you either: 1. Grant permission for web search/fetch so I can pull the full article, or 2. Paste the actual article text (the part with Sean Murray's quotes)?
Based on the headline alone, I can tell you the gist — Hello Games' Sean Murray says he's indifferent to how much revenue paid DLC could have generated for No Man's Sky, since the studio will keep issuing free updates regardless — but I'd rather not write a full two-paragraph summary with invented details or quotes I can't verify.
Explained simply
No Man’s Sky is a space exploration game made by the British studio Hello Games, led by Sean Murray. Players explore planets, gather resources and build bases in a vast universe that is generated by the game.
The game launched in 2016 and was criticised for missing features that players had expected. Hello Games has since added substantial updates, including new ways to play, at no extra charge. The question of paid add-ons matters because it touches on how the studio funds continued development and what players can expect to pay for new content.
Entertainment Gaming Software Technology