Sexy Fire Emblem-Inspired Game Food Devils Officially Claims November Release
Studio Daimon has confirmed that its strategy RPG Food Devils will launch on 5 November, according to an exclusive reveal from Polygon as part of its 2026 Fall Preview coverage. The game blends grid-based tactical combat in the style of Fire Emblem with restaurant management and dating-sim elements, casting players as a chef who must recruit demons to survive in a post-apocalyptic world. Its interlocking systems and distinctive premise have made it one of the more closely watched indie releases due before the end of the year.
In Food Devils, players hunt enemies for ingredients, cook dishes that buff their party, and customise a restaurant to attract adventurers and woo the five titular Food Devils through romance or a "Devil Contract". Game director Alfred Kamon told Polygon that every system was designed to feed into the next, with restaurant furniture and food choices affecting which adventurers appear and their stats in battle. He also explained how Devil Contracts can dramatically reclass adventurers, and how mechanics such as Calories and Hunger put a fresh spin on traditional tactics RPG combat compared with games like Fire Emblem.
In short
- Food Devils, a demon-themed tactics RPG, releases 5 November
- Combines Fire Emblem-style combat with restaurant sim and dating mechanics
- Director explains how cooking, combat and romance systems interconnect
Explained simply
Food Devils is an independent strategy role-playing game from Studio Daimon, set in a world after a catastrophe. Players lead a chef who recruits demons and other adventurers, fights enemies on a grid and gathers ingredients from battles.
The game also combines combat with cooking, restaurant management and romance. Meals can improve a party’s abilities, while the restaurant’s design and menu influence which adventurers visit and how they perform. Its mix of familiar tactical battles and connected management systems is central to the game’s appeal.
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