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Should you let Anca use The Font in The Blood of Dawnwalker?

Developed over time first seen 2 months ago

PC Gamer ·

A guide for The Blood of Dawnwalker explains the consequences of a key choice in Anca's "Stronger Than Achilles" quest, in which players decide whether Coen drinks the remaining blood in The Font himself, lets Anca use it, or destroys it. The decision shapes both Coen's abilities and Anca's long-term fate within the story, though it does not affect whether players can pursue a romance with her, as all three paths remain compatible with that storyline.

Choosing to let Coen drink from The Font gives him the Font of Life passive, which regenerates his human health during the day, but it leaves Anca cursed and pushes her towards a worse eventual outcome. Letting Anca use it instead lifts her curse, unlocks additional dialogue in the subsequent romance scene, and leads to her best possible ending, although Coen receives no benefit from this choice. Destroying The Font produces the Ancient Greaves, described as only an average legendary item, making it the least rewarding of the three options overall.

  • Guide details three outcomes for The Font choice in Anca's quest
  • Letting Anca use it gives her the best ending
  • Coen drinking it aids him but worsens Anca's fate

New here? Start with this

Blood of Dawnwalker is an upcoming role-playing game, and the developers have been publishing guides to help players navigate its choices ahead of release. One such choice involves Anca, a character tied to the protagonist Coen, and a magical item called The Font, which still contains a small amount of blood with special properties.

The decision centres on what to do with that remaining blood: Coen can drink it himself, let Anca use it, or destroy it entirely. Each option carries different trade-offs, affecting either Coen's own abilities, Anca's fate and the curse she carries, or the equipment players receive instead, and the choice does not affect whether players can pursue a romantic relationship with her.

This kind of decision matters to readers because role-playing games like this one often build in permanent consequences based on choices made during quests, and players want to understand the outcomes in advance to decide which path best suits how they want their story to unfold.

Both sides, in good faith

The strongest fair case each way — we don't pick a winner.

The case for

You should let Anca use The Font because it delivers her best possible ending, lifts her curse, and unlocks additional dialogue in the romance scene. For players who prioritise narrative depth and character relationships, supporting Anca's story arc provides a more emotionally fulfilling and complete experience than maximising mechanical advantages.

The case against

You should prioritise letting Coen drink from The Font, as this grants him the Font of Life passive—a permanent ability enhancing his survival throughout the game. The tangible, enduring mechanical benefit offers more substantial long-term value than narrative rewards, making it the more pragmatic choice for players focused on character progression.

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