‘Sidequests are almost my reason for doing videogames in the first place:’ The dev behind one of the coolest upcoming RPGs says its word count is ballooning because they just love side stories so much

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‘Sidequests are almost my reason for doing videogames in the first place:’ The dev behind one of the coolest upcoming RPGs says its word count is ballooning because they just love side stories so much

PC Gamer · 2 hours ago

The developer behind upcoming role-playing game Demonschool has said the project’s script is expanding because sidequests and smaller character stories are central to their interest in making games. The comments suggest the game aims to offer more than its main plot, with optional content intended to deepen its world and cast.

The developer described sidequests as almost their main reason for creating videogames, indicating a strong creative priority rather than a purely commercial feature. As the game’s word count grows, this focus may make Demonschool more substantial, but it could also add to the challenge of completing and polishing its writing before release.

  • Demonschool’s script is growing through extensive side stories.
  • Its developer sees sidequests as central to game-making.
  • Optional quests are intended to enrich the RPG’s world.

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