Entertainment news and discussion on TalkFuse.
‘Sidequests are almost my reason for doing videogames in the first place:’ The dev behind one of the coolest upcoming RPGs says its word count is ballooning because they just love side stories so much
The developer behind upcoming role-playing game Demonschool has said the project’s script is expanding because sidequests and smaller character stories are central to their interest in making games. The comments suggest the game aims to offer more than its main plot, with optional content intended to deepen its world and cast.
The developer described sidequests as almost their main reason for creating videogames, indicating a strong creative priority rather than a purely commercial feature. As the game’s word count grows, this focus may make Demonschool more substantial, but it could also add to the challenge of completing and polishing its writing before release.
In short
- Demonschool’s script is growing through extensive side stories.
- Its developer sees sidequests as central to game-making.
- Optional quests are intended to enrich the RPG’s world.
Steelman: both sides, in good faith
The strongest fair case each way — we don't pick a winner.
The case for
A growing set of sidequests can make an RPG’s world feel lived in and give its characters room to develop beyond the main plot. If these stories reflect the developer’s creative priorities, their abundance may offer players more meaningful choices about what to explore and make the game more distinctive.
The case against
A larger script can make a game harder to edit, polish and deliver on schedule, and more optional writing does not automatically make the experience richer. If side stories compete for attention or feel uneven, they could dilute the main plot and leave players with more content than they want to complete.
Explained simply
Role-playing games often combine a main story with optional sidequests: smaller tasks and encounters that players can choose to follow. These can reveal more about the game’s setting and characters, even when they do not drive the central plot.
Demonschool is an upcoming role-playing game whose developer has said they especially enjoy creating these side stories. That interest helps explain why the script is growing, and matters because a larger amount of writing can give players more to explore while also making the game’s story harder to finish and polish.