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Skyrim lead designer hopes Sentinel will finally solve The Elder Scrolls’ ladder problem
Former Bethesda Skyrim lead designer Bruce Nesmith hopes the next Elder Scrolls game, Sentinel, will let players climb ladders instead of teleporting between their ends. He says functional ladders could make multi-level environments more flexible and help the world feel more immersive.
Nesmith explained that ladders create programming challenges, especially when characters meet on them: developers must decide whether they pass through, block or wait for one another. Skyrim used teleporting ladders while Bethesda focused on other features; little is known yet about how Sentinel will handle them.
In short
- Bruce Nesmith hopes Sentinel will feature climbable ladders.
- Skyrim’s ladders teleport players to the top or bottom.
- NPC interactions make realistic ladders technically complex.
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